When EA Forgot It Makes Single-Player Games: A Masterclass in Self-Ownage
EA's 2022 tweet mocking single-player gamers ignited backlash over the company's history of shutting down beloved solo-focused studios.
Picture the scene: it's the summer of 2022, and some social media manager at Electronic Arts, perhaps hopped up on too many free sodas in the break room, decides to jump on a Twitter trend. The format is simple—declare someone a perfect 10, then ruin it with one fatal flaw. EA's contribution? "They're a 10 but they only like playing single-player games." Cue the internet detonating like a Proton Torpedo in a thermal exhaust port.
For any other company, this might have been a mildly edgy joke. But this is EA. The very same EA that built its empire on single-player epics like Mass Effect, Dragon Age, and Dead Space. The EA that at that very moment was prepping Star Wars Jedi: Survivor, the sequel to a beloved solo adventure that sold over 10 million copies. The EA whose most recent multiplayer juggernaut, Battlefield 2042, had launched with all the grace of a drunken AT-AT. It was as if Coca-Cola had tweeted "They're a 10 but they enjoy drinking water."

The Fallout No Jedi Could Deflect
The reaction was swift, loud, and spectacularly entertaining for everyone not on EA's payroll. The tweet has since been quote-tweeted over 17,000 times, spawning countless memes and digital finger-wags. Developers who had worked at EA—some of whom had seen their studios shuttered like unwanted software—poured their frustrations onto the timeline. Zach Mumbach, formerly of Visceral Games (may it rest in peace), shot back with the kind of righteous fury you'd expect from someone who helped create Dead Space only to watch its maker get buried.
He wasn't alone. Former employees from Pandemic, DreamWorks Interactive, and other fallen studios echoed the sentiment: maybe a company that had killed over ten single-player-focused studios shouldn't mock the very audience that adored those games. The list of closed EA studios over the years reads like a memorial wall for some of gaming's finest: Visceral Games (the visceral pain is real), Pandemic (yes, the Mercenaries people), Maxis Emeryville, DreamWorks Interactive (Medal of Honor, anyone?), and Black Box, to name a few. Each closure represented not just a loss of talent but a quiet message that single-player experiences were no longer the priority.
Owning the L—Four Hours Too Late
To EA's tiny credit, they didn't delete the offending tweet. They did what most corporations never do: they took the L publicly. Roughly four hours after the initial blunder, the official EA account replied to its own disaster with, "Roast well deserved. We'll take this L cause playing single-player games actually makes them an 11." It was a rare moment of corporate humility, even if it arrived slower than a dial-up connection in 1998.
But the damage had been done. The tweet didn't just anger gamers; it exposed a bizarre corporate doublethink. EA was simultaneously trying to sell upcoming single-player titles like Dragon Age: Dreadwolf (now finally released in 2025 to critical acclaim) while dunking on the people who would buy them. It was like watching a baker insult anyone who eats bread.
The Prophecy Fulfilled: Single-Player to the Rescue
Fast-forward to 2026, and the irony has aged like fine Alderaanian wine. EA's multiplayer fortunes, frankly, haven't improved much. Battlefield 2042 limped along with updates, but the player counts never reached the heights of previous entries. New multiplayer experiments like Immortals of Aveum tried and fizzled, while live-service dreams for Anthem remain a cautionary tale studied in business schools. Meanwhile, it was single-player games that swooped in wearing cape and cowl.
Star Wars Jedi: Survivor launched in 2023, earned a Metacritic score in the high 80s, and reminded everyone that Cal Kestis and BD-1 are the duo we never knew we needed. Dead Space (2023 remake) proved that survival horror is best experienced alone in the dark, not in a lobby full of teabagging 12-year-olds. And let's not forget Dragon Age: Dreadwolf, which arrived in 2025 to glowing reviews, with players losing themselves for 100+ hours in Thedas without a single microtransaction for a horse armor. Even the long-awaited Mass Effect sequel is being built exclusively as a solo narrative experience, because apparently someone at EA finally looked at the sales charts.
What the Tweet Really Revealed
That infamous 2022 tweet became a cultural touchstone for how tone-deaf a gaming giant can be when it forgets its own history. It's not just about single vs. multiplayer—it's about respecting the people who make and play the games. EA's social media team probably thought they were being cheeky and relatable. Instead, they stepped on a rake labeled "We Closed the Studio That Made This Meme" and it smacked them right in the brand.
The lesson? Context is everything. Social media is a minefield where one ill-considered joke can detonate a decade of goodwill (or lack thereof). In EA's case, the tweet didn't just bruise feelings; it reminded the world that the publisher had systematically dismantled many of the studios that made single-player games great, only to turn around and mock the concept. It was as if a vegan restaurant tweeted, "They're a 10 but they eat vegetables."
Key Lessons EA (Hopefully) Learned
| Lesson | Explanation |
|---|---|
| Know thy history | Before roasting single-player games, check if you've built a billion-dollar empire on them. |
| Read the room | The internet never forgets, especially when you've closed fan-favorite studios. |
| Delays can be good | If a tweet needs a "just kidding" follow-up, maybe don't post it in the first place. |
| Single-player isn't dead | It's the golden goose. Protect it, don't pluck it. |
The 2026 Verdict
Today, EA is in a curious position. The company still chases live-service trends with mixed results, but its single-player portfolio is arguably the strongest it's been since the Xbox 360 era. Upcoming projects like the new Mass Effect and a rumored Star Wars Jedi third installment suggest that single-player games are once again being treated as the crown jewels, not the embarrassing relatives locked in the attic.
Maybe, just maybe, the massive ratio on that 2022 tweet served as a much-needed cold shower. The social media manager who pressed "send" probably still wakes up at night in a cold sweat. As Coach Herm Edwards once said, "When you press it, you can't take it back man—it's out there." The ghost of that tweet lingers like a Force echo, reminding everyone at EA that the next time they want to joke about someone's gaming preferences, they should first glance at their own release calendar.
In a world where attention spans are short and L's are taken daily, EA's self-inflicted burn remains a hall-of-fame blunder. But if it somehow helped preserve the next chapter of Commander Shepard or the next lightsaber swing of Cal Kestis, then perhaps gamers everywhere can say: thank you, ill-fated meme. You were a 10, but you also forced a gaming giant to remember why people liked them in the first place.
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